Wickedwhims v147g – 4 december 2019 – page patches of itchy bumps on skin 246 – downloads – wickedwhims – loverslab

I have already decompiled the base Sims 4 python files using unpyc and made a couple of modifications to unpyc along the way to get it to better process some of the harder files. After a little tinkering I had it also iterate over the Wicked Whims ts4script sub-directories turbolib and wickedwoohoo. I am able to figure out what’s going on for the most part, but the issue I am having is actually with the compilation.

The pyos I am generating are slightly smaller than the ones you have. The game loads and there are no new errors in lastException.txt, but the mod doesn’t seem to load with the modifications. Replacing mc_woohoo.ts4script with the original makes everything work again. More often than not the game just crashes. LastCrash.txt isn’t very useful, however.

Anyhow I am just wondering if there is any shared resources so I can extend your very awesome mod here. A github link or something similar would be awesome. I am happy to provide you with any changes I make for you to use however you wish. It would be a ton of fun to tinker around with this because no other mod comes even close to what you have accomplished.

I have already decompiled the base Sims 4 python files using unpyc and made a couple of modifications to unpyc along the way to get it to better process some of the harder files. After a little tinkering I had it also iterate over the Wicked Whims ts4script sub-directories turbolib and wickedwoohoo. I am able to figure out what’s going on for the most part, but the issue I am having is actually with the compilation.

The pyos I am generating are slightly smaller than the ones you have. The game loads and there are no new errors in lastException.txt, but the mod doesn’t seem to load with the modifications. Replacing mc_woohoo.ts4script with the original makes everything work again. More often than not the game just crashes. LastCrash.txt isn’t very useful, however.

Anyhow I am just wondering if there is any shared resources so I can extend your very awesome mod here. A github link or something similar would be awesome. I am happy to provide you with any changes I make for you to use however you wish. It would be a ton of fun to tinker around with this because no other mod comes even close to what you have accomplished.

There is no open source of the mod and there won’t be, it’s not a public project, but it’s different for TurboLib. I am slowly developing something that could be used by other developers as a tool to learn Sims 4 script modding. It’s nowhere close to being ready, but it contains a bunch of functions related to basic things in the game. The current LL release has a really underdeveloped version of it, so you won’t find there much.

I have already decompiled the base Sims 4 python files using unpyc and made a couple of modifications to unpyc along the way to get it to better process some of the harder files. After a little tinkering I had it also iterate over the Wicked Whims ts4script sub-directories turbolib and wickedwoohoo. I am able to figure out what’s going on for the most part, but the issue I am having is actually with the compilation.

The pyos I am generating are slightly smaller than the ones you have. The game loads and there are no new errors in lastException.txt, but the mod doesn’t seem to load with the modifications. Replacing mc_woohoo.ts4script with the original makes everything work again. More often than not the game just crashes. LastCrash.txt isn’t very useful, however.

Anyhow I am just wondering if there is any shared resources so I can extend your very awesome mod here. A github link or something similar would be awesome. I am happy to provide you with any changes I make for you to use however you wish. It would be a ton of fun to tinker around with this because no other mod comes even close to what you have accomplished.

Uncompyle6 isn’t always reliable and I have only managed to get it to reverse a couple of files before diving in to see if I can root out the origin of the errors. Since I want to work on the exhibitionism feature I did a diff with the unpyc3 output ( left side is uncompyle6, right is unpyc3: https://www.diffchecker.com/TPwuK3mn) to see if I could find any differences between conditionals and loops. There were some inconsistencies I discovered that allowed me to fix a couple errors that were likely causing the crash near initial load.

TS4 recognizes and loads TURBODRIVER_WickedWhims_Scripts.ts4script with the recompiled tunable_handler.py (see attached file just needs to be renamed to overwrite the default TURBODRIVER_WickedWhims_Scripts.ts4script). However something low level is probably messing up because uncompiling with uncompyle6 and/or unpyc3 – it doesn’t matter which I use – and immediately recompiling with python 3.3 with no modifications to the exhibitionism tunable_handler script (or even with the fixes for the erroneous while loops), changes something somewhere such that none of the Wicked Whim interactions are available once in game. Any ideas?

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